013. ONE GAME A MONTH (DEV LOG #9)

omg...so sexy.

omg…so sexy.

There was an event at work today. Free drinks and free food. Need I say more?

And in my inebriated state, I managed to wobble all the way home and get some shit done. Working on this game, piece by piece, used to be something I found to be miserable. The slow progress, and seeing the same thing over and over again was demotivating. But the fact that I’m using new tools (Inkscape and Synfig) to create different dimensions for my game (art and animations) made it enjoyable again.

For those of you just beginning to program, learn as much as you can about the language. But don’t be one dimensional! Learn how to draw something; learn how to animate; make music; design levels! Seeing your game come to life is amazing; so stop fucking drawing squares!

I got some tutorial animations done, and…then I managed to almost delete my entire game project. There’s a glitch where, when I accidentally set my animation length in the sprite editor of GameMaker to a ridiculously large number (such as 20,000), the game freaks out. What happened this time was that, GameMaker froze and said it had a memory leak, and then when I reopened it, all of my rooms and objects were missing from the in-program folders 😦

Luckily the objects and rooms were saved elsewhere in GameMaker’s automatically generated folders and were unscathed. All I had to do was reimport them. But it was scary as hell seeing all the work you did for the past week…gone. Should I consider using some version control like github? Or maybe I should just email a version of my project once a day? I think I’ll try learning that for my next project. I’m going on a road trip tomorrow; the end of the month is fast approaching, but so is the end of this game.

008. One Game A Month (Dev Log #4)

Another long day at work, and then I came back home and baked cookies.

I did animations for my player standing and player walking and was pretty happy with it…for a first attempt. I won’t be a perfectionist with this; I’m getting used to using Synfig and creating keyframes and playing with my drawings as if they were clay. With the walking animation, I adjusted the rotation of the body parts to give them movement, and then increased the scale of the body parts to make them seem like it’s coming towards you.

I spent more time on the cookies than I did on my game today, so I might as well show both off. Let’s try not to let this happen again tomorrow. The end of the month is fast approaching, but I’m optimistic about finishing everything up.

Player walking…or dancing